Flame with Flutter

Prachi Shukla
FlutterDevs
Published in
2 min readFeb 7, 2023

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Flame with Flutter

The Flame Engine aims to provide a complete set of solutions for most of the common problems that games developer might face in the flutter environment.

This article will deliver a quality introduction to the Flutter Flame game engine. You’ll learn how to build a Flutter Flame game, load sprites, and add animations. In the further project, we shall talk about animations made with Flutter Flame.

Table of Contents :

Flutter — Introduction

Flutter Flame

Installation

Code Implementation

Component

Code File

Final Output

Conclusion

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Github Link

Introduction:

Flutter is an open-source framework created by Google where we craft various attractive applications for the Android, iOS, web, etc platforms from a single code base. Flutter uses a client-optimized language called Dart that makes faster apps on any platform. It is a much easier approach than traditional methods.

Flutter makes it easy to develop beautiful, interactive, and user-friendly interfaces(UI). Although, Flutter is a framework that is used for both frontend and backend development. But because of its adorable performance in frontend developers mostly use Flutter for Frontend development.

The Flutter team is dedicated to providing the ability to all kinds of developers to build applications in a minimal amount of time and release them effortlessly. For instance, Game developers are now capable of crafting beautiful game apps without taking care of performance issues, load times, and app sizes problems.

Flame:

It is a 2D game engine by which we develop various 2D game applications that run on top of flutter. We get so many useful & amazing features of it such as

  • Game loop
  • A component/object system(Flame Component System(FCS))
  • Collision detection
  • Images, sprites, sprite sheets, and animations.
  • Input/gestures handling
  • General utilities that make development easier.

Installation:-

Initially, you need to install Flame to implement it in your project. For that, we need to add its package with the latest version of it in pubspec.yaml file:

dependencies:
flame: ^1.6.0

Note: You can read the full blog here.

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